Friday, March 29, 2019
A Bit Of AA For FOW
What Christmas Desserts Look Like Around The World

Every country has its own holiday food traditions. For example, in the US, they always eat turkey on Thanksgiving. Christmas and The New Year is a special time in the cultures of many nations, and every one of them has their own holiday menu.
Thursday, March 28, 2019
Game 105: Rome: Pathway To Power - Introduction (1992)
Rome: Pathway to Power is a bit of an odd duck. It's a historical adventure set in Rome, of course, in AD 92, which was also its other sub-title. But its main screen uses an isometric perspective, and at least one level involves controlling whole armies rather than just one character. This quirkiness reminds me a bit of the Dune adventure game that I reviewed a year and a half ago, which was a hybrid adventure-strategy game. I hope Rome has as good a blend between the adventure and strategy aspects.
According to the official blurb: "Ancient Rome, AD92 - an era of ambition and political intrigue. You will take the part of Hector in this huge, role-playing adventure. Starting as a humble slave, you have the opportunity to fight your way to the top!" Apparently Hector wants to go all the way and become emperor. That's going to be tricky for a slave.
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| The US cover for the game. |
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| The European re-release cover for the game. |
Millennium published Rome in Europe in 1992, first for the Amiga and then for DOS. But in the US, the game wasn't published until 1993, by Maxis, a company much more famous for its later Sim games, especially SimCity 2000 (also from 1993). So there are at least two different versions of the box. Then the next year it was re-released in Europe by another publisher called Kixx XL.
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| The European re-release cover for the game. |
The primary designer was Stephen Grand, who designed the isometric interface used for Rome and Robin Hood. Later he designed and programmed the original bio simulation Creatures. I had trouble finding much about him until I started searching under "Steve Grand" (the programmer, not the country singer, of course). The documentation is credited to Ann Grand, who, I finally determined from his entry on the Creatures wiki of all places, was in fact his wife, but I get the distinct impression they divorced at some point, because nothing even close to recent mentions any family in relation to him.
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| Cover of Creation: Life and How to Make It |
Grand also has published a book called Creation: Life and How to Make It, which is about how he developed his creature AI. AI, especially the kind that learns, seems to be his specialty. I suspect some of his ideas were already being formed when he designed the behavior of the numerous NPCs in Rome as well. I'll have to keep that in mind as I play.
Grand's co-designer for both older games was Ian Saunter, who has a long resume of design and production credits spanning over a decade, including some of the Creatures games.
The developer is listed as a company called Firstlight, but I can find nothing about them now, as it's too generic of a name. The isometric interface was apparently also used for The Adventures of Robin Hood, an action RPG previously published by Millennium Interactive in 1991. If we were covering RPGs, maybe Alex would have reviewed that one already.
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| The title screen of the game. |
I fired up the game in DOSBox and played the first few minutes of the game. The isometric interface is interesting, but it's actually pretty difficult to control. Mostly Hector kind of roams around aimlessly until you tell him where to go, and then he meanders in that direction. Most people move around in real time too, which makes it hard to click on them to talk to them. The area of ground that's visible is very small, too, and it doesn't keep Hector centered.
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| The townspeople react to the volcano's threat. |
Right away the pressure is put on the player when the nearby volcano begins erupting, and lava begins covering the map from the north. The docks are in the south, with someone who owns a boat offering places on it for three sesterces. But Hector is a slave and has no money. How will he escape!?
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| Map of the first level. |
There's a map, but nothing's labeled and I don't know where anything is or even what's useful, so I guess I'll have to start out just wandering around and see what I can find, reloading if I run out of time and the lava engulfs the town.
Speaking of the town, it's supposed to be Herculaneum in AD 92. However, any quick search will tell you that the eruption of Mt. Vesuvius that destroyed both Pompeii and Herculaneum happened in AD 79, so the game starts out right away being historically inaccurate by thirteen years. We'll see how other historical aspects stack up.
If you want to play along, the game is available for download in multiple places and can be played online on the Internet Archive.
Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, it's an opportunity for readers to bet 10 CAPs (only if they already have them) that I won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return. It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw.
Download Diablo III Eternal Collection For SWITCH
Download Diablo III Eternal Collection For SWITCH

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Download-Part-8
GAME SIZE: 14 GB
Changes To The Google Play Developer API
Posted by Vlad Radu, Product Manager and Nicholas Lativy, Software Engineer
The Google Play Developer API allows you to automate your in-app billing and app distribution workflows. At Google I/O '18, we introduced version 3 of the API, which allows you to transactionally start, manage, and halt staged releases on all tracks, through production, open testing, closed testing (including the new additional testing tracks), and internal testing.
Updating from versions 1 and 2 to the latest version 3
In addition to these new features, version 3 also supports all the functionality of previous versions, improving and simplifying how you manage workflows. Starting December 1, 2019, versions 1 and 2 of the Google Play Developer API will no longer be available so you need to update to version 3 ahead of this date.
Migrating to version 3
If you use the Google Play API client libraries (available for Java, Python, and other popular languages), we recommend upgrading to their latest versions, which already support version 3 of the API. In many cases, changing the version of the client library should be all that is necessary. However, you may also need to update specific code references to the version of the API in use - see examples in our samples repository.
Many third-party plugins are already using version 3 of the API. If you use a plugin that does not support version 3 you will need to contact the maintainer. You will start seeing warnings in the Google Play Console in mid-May if we detect that your app is still using version 1 and version 2 endpoints.
For version 1 users
If you currently use version 1 of the API, you may also need to link your API project to the Google Console before converting to version 3. Learn more about this process.
Going forward
We hope you benefit from the new features of the Google Play Developer Publishing API and are looking forward to your continued feedback to help us improve the publishing experience on Google Play.
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Wednesday, March 27, 2019
Tuesday, March 26, 2019
Vocabulary Games
Put the action verbs in the right boxes!
Flip the cards over and match the pairs!
Find the items on the list!
Put on your clothes before it starts raining!
Drag and drop the crayons into place!
Drag and drop the items to make a new face according to the description!
Put the names in the right boxes!
Find the following food items in the kitchen!
Get ready for Halloween!
Test your vocabulary with our Hangman game!
Add the numbers and write the answer in words.
Tidy up your room!
Test your vocabulary with our Scrambled Words game!
















